SCENE CONTEXT A cinematic emotional short: a sniper — the person from @image1 — lies in position behind the rifle from @image4 on a city rooftop at dusk, watches a window through the scope, sees two people from @image2 and @image3 playing PlayStation together in an apartment, and cannot bring themselves to shoot — they break down in tears, drop the rifle and walk away. Four shots with hard cuts, professional film coverage and editing. Evening city, soft dusk light. ACTIVE REFERENCES @image1: the sniper — identical face, gender, age, height, build, hairstyle, skin tone and clothing to @image1 every frame, whoever they are; appearance and wardrobe taken entirely from the reference. 100% matches the reference. @image2: the homeless-looking man in the apartment — identical face, gender, age, build, hairstyle, skin tone and clothing to @image2, taken entirely from the reference. 100% matches the reference. @image3: the African-American woman in the apartment — identical face, gender, age, build, hairstyle, skin tone and clothing to @image3, taken entirely from the reference. 100% matches the reference. @image4: the rifle — the sniper rifle is an exact match to the one in @image4: a black tactical rifle with a long cylindrical suppressor (silencer) on the barrel, a mounted optical scope, and a bipod. 100% matches the reference. FORMAT MODE Timed multishot with explicit HARD CUTs at the stated seconds; cuts only at the specified points, the camera does not cut on its own. ACTION 0.0s to 2.5s — SHOT 1. Close-up, slightly low angle, static professional camera: the person from @image1 framed from the chest up, face large in frame, lying in position behind the rifle from @image4 on its bipod on a rooftop, right eye at the scope. The long suppressor and the scope of the rifle cross the foreground. Their expression is displeased and tense, brows drawn, jaw tight — the focused, unhappy face of someone on surveillance. Dusk city bokeh behind them. 2.5s HARD CUT 2.5s to 7.0s — SHOT 2. Scope POV: the entire frame is the view through the rifle's optical scope — circular black vignette edge and a fine crosshair reticle overlaying the image. Through the scope: the facade of a multi-story apartment building at dusk, windows lit. The view steadily zooms in, magnification climbing, drifting with tiny handheld aiming corrections, closing in on one warmly lit window on an upper floor. Through the window: a cozy room with warm lamp light; the person from @image2 (homeless-looking man in dirty torn t-shirt) and the person from @image3 (African-American woman wearing a red dress with gold embroidery, silver crown and "Miss Universe" sash) sit side by side in profile, facing the window, backs to the far wall. Both hold PlayStation controllers in their hands, focused on a TV screen whose back faces the window — only the top edge of the TV is visible. They are playing together, leaning slightly forward, absorbed in the game, relaxed and happy. 7.0s HARD CUT 7.0s to 14.0s — SHOT 3. Same setup as Shot 1: close-up, slightly low angle, the sniper from @image1 behind the rifle from @image4. The camera slowly pushes in toward their face. They have seen everything — and they can't do it. Their eyes glisten, then large tears well up and roll down their cheek. Their hands begin to tremble on the rifle, their head shakes slightly, breath turns shaky and shallow, lips press together and quiver. Fear and pity fight across their face — they squeeze their eyes shut in grief, more tears falling, small jerky flinches of the shoulders, unable to pull the trigger, unwilling to shoot. At 13.0s to 14.0s they lift their upper body slightly, pull their hands off the weapon and release it — pushing the rifle away from themselves. 14.0s HARD CUT 14.0s to 15.0s — SHOT 4. Wide shot from behind and slightly to the side, static: the rifle from @image4 falls flat onto the rooftop surface with a heavy metallic clatter. The person from @image1, seen from the back, stands trembling, shoulders shaking, posture heavy with sorrow, then turns and walks off toward the right side of frame, leaving the rifle behind. Background: dusk metropolis skyline, skyscraper silhouettes, soft fading sunset glow. PERFORMANCE Muscle-level emotion, no exaggeration: in Shot 1 tension in the brow and jaw; in Shot 3 real crying — welling eyes with catch-lights, tears with real weight rolling down the cheek, trembling fingers on the stock, micro-shakes of the head, shaky inhale, quivering lips, eyes squeezing shut. Pore-level skin realism, capillary flush around the eyes and nose from crying, visible breath movement in the chest. In Shot 4 the grief reads through the back: shaking shoulders, lowered head, heavy slow first steps. PHYSICS The rifle from @image4 has real mass — it rests solidly on its bipod, shifts slightly under the trembling hands, and when released it tips and falls onto the roof with real weight and a hard settle, no bounce. Tears follow gravity down the cheek. The PlayStation controllers in Shot 2 read as solid objects with real weight in the hands of both people. LIGHTING Dusk golden-blue hour throughout. Rooftop shots: soft warm fading sunset key from the horizon side, cool blue ambient fill, city lights as background bokeh. Window scene: warm interior lamp light, cozy and golden, contrasting with the cool dusk facade. White balance 4000K on the rooftop, warmer inside the window. Cinematic contrast, gentle highlight roll-off. WARDROBE Sniper: exactly the clothing from @image1, unchanged. Homeless man in the window: exactly the clothing from @image2, unchanged. African-American woman in the window: exactly the clothing from @image3, unchanged. AUDIO Quiet rooftop dusk ambience — distant city hum, light wind. In Shot 3, shaky trembling breathing and quiet sobs. At 14.0s the hard metallic clatter of the heavy rifle hitting the roof, then slow receding footsteps. No music, no speech, no dialogue. STYLE Fully photorealistic feature-film look: professional cinema camera, cinematic depth of field, clean professional editing with hard cuts, fine film grain, rich but natural color. Dramatic and emotional, not comedic, not stylized, not cartoonish. OUTPUT SETTINGS 16:9, 15 seconds total, real-time throughout. Hard cuts exactly at 2.5s, 7.0s and 14.0s. POSITIVE LOCKS The sniper's face, gender, age, height, build, hair and clothing stay identical to @image1 every frame. The homeless man matches @image2 exactly. The African-American woman matches @image3 exactly. The rifle matches @image4 exactly — black body, long cylindrical suppressor, mounted scope, bipod; it never morphs into a different gun. Both people in the apartment are visible together in Shot 2, sitting side by side in profile, facing the window, holding PlayStation controllers, focused on the TV. Shot 2 is fully through the scope: circular scope vignette and crosshair reticle visible the entire segment, one continuous zoom toward the window. The rifle is never fired — no gunshot, no muzzle flash, no one is harmed; the sniper refuses to shoot, cries, releases the rifle and walks away. The rifle falls onto the roof only at 14.0s and stays on the roof in the final shot. In Shot 4 the sniper is seen from behind and exits frame right. Same dusk time of day and same rooftop across Shots 1, 3 and 4. Camera work is professional and steady — static or slow push-in only, no handheld chaos. No text, no subtitles, no watermarks, no logos.
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Модель: seedance_2_fast
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